lpmndc - Cập nhật thông tin hay về âm nhạc, công nghệ, giải trí
  • Home
  • Công Nghệ
No Result
View All Result
Saturday, June 25, 2022
  • Home
  • Công Nghệ
No Result
View All Result
lpmndc - Cập nhật thông tin hay về âm nhạc, công nghệ, giải trí
No Result
View All Result

Sequence Breaking with Toki Tori 2 | Making Metroidvanias

admin by admin
July 13, 2020
in Game
46
Sequence Breaking with Toki Tori 2 | Making Metroidvanias



PC and Wii U puzzler Toki Tori 2 has gone under the radar, but it’s a bold piece of game design – a Metroidvania where you aren’t locked off by abilities or weapons, but just knowledge of how the game works.

This means you can break off from the main path and explore the game on your own terms, if you manage to figure out how the game’s complicated ecosystem works.

Basically, it’s sequence breaking – the way industrious players use cheats and glitches to bypass bits of game – but made official by the developers.

I explain all, in this episode of the Game Maker’s Toolkit.

Follow me on Twitter –
Support Game Maker’s Toolkit on Patreon –

Games shown in this episode (in order of appearance):

Toki Tori 2+ (Two Tribes, 2013)
Super Metroid (Nintendo, 1994)
Guacamelee (Drinkbox Studios, 2013)
Castlevania: Symphony of the Night (Konami, 1997)
Shantae: Risky’s Revenge (WayForward, 2010)
Shadow Complex (Chair Entertainment, 2009)
Strider (Capcom, 2014)
Half-Life 2 (Valve Corporation, 2004)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
Assassin’s Creed IV: Black Flag (Ubisoft Montreal, 2013)
BioShock (Irrational Games, 2007)

Music used in this episode:

Sunny Side Up – Unplugged at Eggby Road (Toki Tori 2)
Item Room (Super Metroid)
Crateria – The Space Pirates Emerge (Super Metroid)
Boss Theme (Guacamelee)
High Up in the Clouds (Toki Tori 2)
Watery – Interlude (Toki Tori 2)
Various pieces of Toki Tori 2 music

Clip credits

“Half-Life 2: DWaHMoV – Half-Life 2 Speedrun – 1:27:51 – WR” – SourceRuns

Nguồn: https://lpmndc.org

Xem thêm bài viết khác: https://lpmndc.org/game/

Xem thêm Bài Viết:

  • Lý do khiến bạn nhất định không nên bỏ qua game cây bắn zombie
  • GameMaker Studio 2: Complete Platformer Tutorial (Part 1: Basics)
  • NBA 2K20 – How To Use Player DNA (Tips)
  • "Gilligan's Island" DARK CINEMATIC COVER (feat. Nicole Serrano) // Produced by Tommee Profitt
  • Learn Colors with Soccer Balls and Funny Baby Elephant | Learning Videos for Kids, Toddlers
Previous Post

Chấp mê [Full] Truyện Ngôn Tình Đam Mỹ Hay Cực Hay

Next Post

Cẩn thận bị lừa mua nhầm S7 edge like new đội lốt New full box

Next Post
Cẩn thận bị lừa mua nhầm S7 edge like new đội lốt New full box

Cẩn thận bị lừa mua nhầm S7 edge like new đội lốt New full box

Comments 46

  1. D. R. Nyan-chan says:
    2 years ago

    Metroid Zero Mission for GBA also pulls this concept off. Your first playthrough will likely be very hand-holdy, but more experienced players can search around and find shortcuts the devs intentionally added to facilitate sequence breaking. For example, it's possible to get the Varia Suit before entering Kraid's Lair, which makes the worm boss much easier since the acid there can't hurt you anymore. :3

    Reply
  2. DW Booker says:
    2 years ago

    (Long-time viewer, first-time commenter) I bought this game after seeing this video, and I don't regret it. It's TOUGH in parts, though you wouldn't think it from the adorable art style! Thanks for bringing this gem to my attention (and for all the other vids you do).

    Reply
  3. Televised Water Polo says:
    2 years ago

    It's too bad that the visuals are so incredibly bad and make the game look like some garbage kids' flash game.

    Reply
  4. HeyHeyChey says:
    2 years ago

    Jeez that's quite a deviation from the original Toki Tori

    Reply
  5. Naruedyoh says:
    2 years ago

    Gracias Joseju

    Reply
  6. happydais says:
    2 years ago

    Joseju, te amo no homo

    Reply
  7. ElTioBenParker uwu says:
    2 years ago

    Grande Josejuanjo

    Reply
  8. Kyle Rivera says:
    2 years ago

    The game Rabi Ribi does this to a certain extent too. Sure, it has items that you need to pass certain obstacles, but it also has special techniques you can use from the start of the game alongside hidden paths that allow you to navigate the game in mostly your own way without ever outright requiring you to acquire items to beat the game (other than a few scripted ones). There is even an achievement for beating the game without picking up any items (other than the afore mentioned scripted ones and a few others).

    Reply
  9. shatterjack says:
    2 years ago

    It's basically an entire game based on the two parts in super metroid where you learn moves you always had from animals.

    Reply
  10. Alianger says:
    2 years ago

    Interesting, yeah I think that's fair. Basically they're heavily expanding on the sequence breaking part of the formula.

    Reply
  11. fotakatos says:
    2 years ago

    Damn, suddenly I feel like I've been giving way too much credit to The Witness.

    Reply
  12. •FrozenSurf • says:
    2 years ago

    Could you make a video on how the Paper Mario Series is changing and what went wrong?

    Reply
  13. Commentur The Great says:
    2 years ago

    I think it would be awesome if this concept would be used in order to help children learn.
    For example think of a Metroidvania game for kids that is designed to teach math. Early on you see a complicated equation that you don't know how to solve. You go on and find a very simple one, you solve it and continue to solve other equations that get more and more complicated, each "ability" being an element in an equation that you learn. When you learn how to solve a certain type of equation you realize you can go back and solve the first one, which unlocks the next part in the game…
    This can really help children that have a hard time learning math in school, and can keep them motivated much more than school homework could.

    Reply
  14. tulle bukk says:
    2 years ago

    Super Metroid itself had a lot of this stuff already though through stuff like wall jumping and bomb jumping.

    Reply
  15. Harlock Aznable says:
    2 years ago

    I mean they are still about exploring. Even if a pre existing path is there.

    Reply
  16. Viktor Karagyaurov says:
    2 years ago

    This needed a spoiler alert 🙁

    Reply
  17. menderbug says:
    2 years ago

    A bit late to the party (and it only came out a year after this video), but The Witness is very similar to this. It's also very non-linear but only due to the fact that you don't know how all the mechanics work until you find their respective tutorial area that builds up the mechanic. That gives the game a very similar vibe to the MV genre.

    Reply
  18. My Boss Is My Baby says:
    2 years ago

    Can a metroidvania be 3D or Does it become an open World then?

    Reply
  19. Jehudi Phillips says:
    2 years ago

    this is actually cool though

    Reply
  20. Infinnitor says:
    2 years ago

    Great video Mark. Thanks for bringing my attention to this game, I think it teaches some valuable lessons.

    Reply
  21. diadsalies says:
    2 years ago

    I also do feel like the aesthetics hurt the appeal of the game. It sounds super awesome how you describe it, but I'm an unreasonably aesthetics-oriented person, I buy games largely based on aesthetics, and I really can't feel anything appealing by looking at that generic, dumb-looking bird avatar haha… It really lacks any of its own character or charm, and does 'feel' cheap. Like, a lack of effort or creativity. If the visuals lack effort, it stands to reason that people will naturally assume the gameplay, which is arguably harder to nail well, will be similarly lacking.

    Reply
  22. Zerarch77 says:
    2 years ago

    0:25 "Back in the day, most games were [linear]. Then games like Metroid . . . jumbled up the order . . . You're still on a predetermined path, only there's a lot more backtracking."

    This shows a shallow understanding of Metroidvanias. They are not about backtracking, but folded level design i.e. the abilities you get add new layers of complexity to old levels. Read more here – http://critical-gaming.com/blog/2008/8/5/folded-level-design.html

    Metroidvanias don't need a main path either. Look no further than the Reverse Boss Order speedrun of Super Metroid – https://youtu.be/3-pO0OjGSeE?t=2m45s.

    Good video, just try not to generalize as much next time. 🙂

    Reply
  23. El Rocky Raccoon says:
    2 years ago

    Your reviews are amazing, man.

    Reply
  24. Gimpler Da Happenin says:
    2 years ago

    Daaaaamn. This game solves a problem I've observed with many of fave games, since they are mostly Metroidvania games: Only one real solution to an environmental problem. Gotta get into a small opening: morphball. Can't get to that ledge up there: high jump.
    This game should come to Switch ASAP!!

    Reply
  25. plentyofpaper654 says:
    2 years ago

    In the past decade, I feel Toki Tori 2 and Spacechem were the 2 games from the past decade that had the potential to reshape the gaming industry from a gameplay standpoint.

    Reply
  26. Gizensha Fox says:
    2 years ago

    Just managed to play Toki Tori 2 thanks to the Switch edition. Been meaning to play this since seeing this video just after discovering your channel.

    Reply
  27. Unknown Unknown says:
    2 years ago

    hows the first one?

    Reply
  28. Daniel Mellman says:
    2 years ago

    Always cool to see games doing justice to Super Metroid's formula without simplifying to its most obvious interpretation.

    Reply
  29. thegreenmonkeygamer says:
    2 years ago

    Hey they quoted you on their new trailer for the switch: https://youtu.be/2QIP6hIyf84?t=1m5s

    Reply
  30. David M says:
    2 years ago

    It sounds like a fun exploration game, but I dunno – for me, the most vital part of a metroidvania is that moment where you get a new power and think about all the things that have just opened up, or how challenges that previously frustrated you will now be a breeze when you backtrack through with it.

    Reply
  31. Metalface says:
    2 years ago

    This has been in my recommended for like a year

    Reply
  32. kailomonkey says:
    2 years ago

    In your description and list of metrovania's, Soul Reaver: Legacy of Kain is my favourite example you didn't include.

    Reply
  33. MarkProductions says:
    2 years ago

    Just a heads up: It's coming to the Switch REALLY soon!

    Reply
  34. Dvir Arazi says:
    2 years ago

    Aahhh, okay, I'll play it! Stop spoiling the game!

    Seriously though, this game sounds amazing

    Reply
  35. Tenzen Tree says:
    2 years ago

    Toki Tori Literature Club

    Reply
  36. SynthAir says:
    2 years ago

    Wow! I'd heard of this game dozens of times, but never bothered looking into it because I didn't really think there was anything too special. What a gem.

    Reply
  37. Georgi Kostov says:
    2 years ago

    this game is super cute!!!

    Reply
  38. Mystery Personthing says:
    2 years ago

    Ah… so it did that thing LA-MULANA does…

    Reply
  39. Magikarpador says:
    2 years ago

    I can appreciate what it's trying to do but the idea of a puzzle Metroidvania is so incredibly frustrating if just trying to move from room to room requires some convoluted task every time through. I got this a long time ago, but I just had to sto playing it because it just didn't feel good to play.

    Reply
  40. wonderguardstalker says:
    2 years ago

    What the fuck? this is genius.

    Shame the game presentation makes me think of shovelware

    Reply
  41. Blind Beholder says:
    2 years ago

    Can we rename Metroidvanias to, like, pathfinders or something?

    Reply
  42. Cheese Pizza says:
    2 years ago

    I am playing this game now purely because of this video, and it's one of the most satisfying puzzle/platformers out there.

    Reply
  43. chdata says:
    2 years ago

    This reminds me a lot of antichamber! Your first playthrough will take quite awhile, and be quite surprising. But once you learn a lot of the tricks in the game, the second playthrough can be a lot faster.

    Reply
  44. TornadoCreator says:
    2 years ago

    Got this on a physical release for PS4… very glad to have picked it up, it's a really interesting platformer with an identity of it's own; something few games have nowadays.

    Reply
  45. lolindirlink says:
    2 years ago

    best toki tori "review" i ever saw actually..

    Reply
  46. Alexandr Yanenko says:
    2 years ago

    This video is 2.5 years old, I know, but I just wanted to say, that The Witness is also a lot like this. (I know The Witness didn't even exist then)

    Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Chính Sách Bảo Mật
  • Liên Hệ
  • lpmndc – Cập nhật thông tin hay về âm nhạc, công nghệ, giải trí

© 2022 JNews - Premium WordPress news & magazine theme by Jegtheme.

No Result
View All Result
  • Home
  • Công Nghệ

© 2022 JNews - Premium WordPress news & magazine theme by Jegtheme.