PC and Wii U puzzler Toki Tori 2 has gone under the radar, but it’s a bold piece of game design – a Metroidvania where you aren’t locked off by abilities or weapons, but just knowledge of how the game works.
This means you can break off from the main path and explore the game on your own terms, if you manage to figure out how the game’s complicated ecosystem works.
Basically, it’s sequence breaking – the way industrious players use cheats and glitches to bypass bits of game – but made official by the developers.
I explain all, in this episode of the Game Maker’s Toolkit.
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Games shown in this episode (in order of appearance):
Toki Tori 2+ (Two Tribes, 2013)
Super Metroid (Nintendo, 1994)
Guacamelee (Drinkbox Studios, 2013)
Castlevania: Symphony of the Night (Konami, 1997)
Shantae: Risky’s Revenge (WayForward, 2010)
Shadow Complex (Chair Entertainment, 2009)
Strider (Capcom, 2014)
Half-Life 2 (Valve Corporation, 2004)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
Assassin’s Creed IV: Black Flag (Ubisoft Montreal, 2013)
BioShock (Irrational Games, 2007)
Music used in this episode:
Sunny Side Up – Unplugged at Eggby Road (Toki Tori 2)
Item Room (Super Metroid)
Crateria – The Space Pirates Emerge (Super Metroid)
Boss Theme (Guacamelee)
High Up in the Clouds (Toki Tori 2)
Watery – Interlude (Toki Tori 2)
Various pieces of Toki Tori 2 music
“Half-Life 2: DWaHMoV – Half-Life 2 Speedrun – 1:27:51 – WR” – SourceRuns
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