Naruto: Clash of Ninja | FULL Game Walkthrough | No Commentary [Gamecube]
This playthrough is Naruto: Clash of Ninja | Full Game Walkthrough for Gamecube
It covers the full game, from start to finish with no commentary played on the Nintendo Wii.
The player can select between different game modes such as One Player mode, Two Player Battle mode, Play Against Computer mode, Survival mode, Time Attack mode, Training mode, and Story mode. Like with most fighters, first player to deplete the opposing side’s health to zero wins, or the one with the most health left after a time out.
In battle, characters while rendered in 3D polygons move back and forth via 2D plane fighters, but are also able to sidestep into the foreground and background, via left and right (placement of side of screen is not relevant to change in dodging direction). Because of this, characters can end up facing the wrong way from their opponent at times, leading to exploits in movement. Other movements include running, backdashing (usually done as a back flip), jumping and double jumping. Characters are able to perform weak attacks, strong attacks, throws, and special techniques. Weak Attacks are often quick moves that sport sets of combos, with backward weak attacks being chargeable with guard points during their animations, allowing autoguard. Strong Attacks are often projectile moves and special ninjutsu characters tend to have, and most projectiles that are ninja tools like with autoguard attacks, can be charged up. Most backward Strong Attacks tend to be a teleport, counterattack reversal or a special stance. Characters can press their weak and strong attacks in a neutral position or four directions to access different moves, with some combos branching off of certain attacks (combos available vary for each character).
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