Idea People? | So You Wanna Be A Game Designer? (#1)

During my time in the industry, I had to interview and review tests of many aspiring designers. What I’ve noticed is that there are a lot of misconceptions potential juniors have, so I decided to create a series dedicated to these misconceptions. The first one is about what a game designer actually does in a team.

The link to The Door Problem article:

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Background music:
Lifeformed – Cider Time

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  • If you're interested in participating in design discussions, be sure to join my Discord channel!

  • Спасибо за видео)

  • Great video. I'm at the point where, for starting in this specific field (like level designer too) , I need previous maturated experience with at least one accomplished/published project. Can't have chances alone for sure otherwise I will forever stay a simple freelancer 2D illustrator. So, I'm still looking around to form up a team in order to build the bridge that one day will give me a consistent chance to get hired. I have passion, good artistic base and will to keep the path into this segment.

  • Yes. 🙂

  • As a jr, newbie game designer I wish I could explain this to my bosses (actually, I wish they could understand)

  • I went to look for the next video and then saw that it hadn't been made yet. Damn! Sub!

  • I needed this series. Could you make a video about what major you should consider for game design. I've been told many times that a game design degree isn't necessary, so what would you recommend?

  • I really love your focused and on point videos. I especially like that you've mentioned a vision, a creative direction. I remember Jon Blow said in one of his talks that a game without a strong vision can easily lose a connected experience and provoke a feelings that "something is wrong", "something is missing", or that "something is redundant".