How to NOT make a Metroidvania – Sundered Review

This is my review of Sundered. As you can guess by the title, I don’t think it’s very good, but it DOES have a lot of really good ideas. In the end though, in spite of the good ideas and the beautiful art style, I’m convinced that this is how to NOT make a Metroidvania.

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All music is from the Sundered OST

WoW footage:
Tarou WoW Guides:

Super Mario Maker footage:

Resist or Embrace
Sundered is a horrifying fight for survival and sanity, a hand­-drawn epic from the ​creators of ​​Jotun. It is a replayable metroidvania where you resist or embrace ancient eldritch powers. You play Eshe, a wanderer in a ruined world, trapped in ever-­changing caverns filled with hordes of terrifying enemies. Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity. Resist or embrace.

Key Features
– Beautiful hand­-drawn art and animation
– Terrifyingly epic boss fights
– Unique abilities that may be powerfully corrupted… at a cost
– Hundreds of upgrades and multiple character builds
– Dynamic encounters against hordes of enemies
– A mix of hand-crafted & procedural levels
– Multiple endings and over 15 hours of gameplay

Core Gameplay
Delve into a procedurally generated dungeon at the heart of a beautiful hand-drawn world. Classic Metroidvania elements such as backtracking, secrets and unlocking new abilities that open new regions are at the core of the exploration experience.

Confront hordes of dynamically spawned eldritch monsters. Put your skills and reflexes to the test through furious melee combat and epic boss fights against uniquely designed enemies. All monster spawns are dynamic, constantly keeping you on your toes.

Designed as a challenging adventure for seasoned gamers, frequent deaths are part of the Sundered experience. But taking our inspiration from our favorite rogue-like games, death in Sundered is only the beginning.

When you die, you respawn in the Hub, where you level up and customize your character. Equip and upgrade a host of unique Perks, stats and special Abilities hidden throughout the world.

Sundered on Steam:

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  • This video came out close to the game's release. After a lot of updates to the game and MANY comments from viewers, I decided to revisit Sundered to see if my opinions or experiences changed with time and with updates. Check the video out here:

  • I played this at a game event before release. The guy leaned in and told me that dying was part of the progression. You struggle, die, upgrade, then go back to get through it. Couldn't wrap my head around it, felt really annoying.

  • So I’m on my second play through of the game and I still really enjoy it sooooo…… 🤷‍♀️

    Edit: 3:50 Beware the gong.
    Edit 2: 9:37 have you upgraded your luck? Also tip, if you get new abilities in a certain area, then you’re going to want to upgrade those parts of the skill tree as much as possible before you move on to the next section of the game. Otherwise, you’ll be hating how difficult everything is.
    3: 11:45 B O I
    4: 14:37 yes, I do disagree with your review but I still respect your opinion. I do understand why this might not be a game for everyone. But still something that you didn’t mention was the story. The story is wonderfully cryptic and it gives you enough to make a decision on what happened to the people who used to live there but not enough to know if you’ve made the correct one. It’s truly a embrace or resist scenario that leaves you truly wondering if you’re doing what you actually want to do. Also the game has three different endings. So I would recommend this game to anyone who wants to try a new twist on the metroidvania genre.

  • You seems to be a bit bad at this game, the first time I played it i went on the hardest dificulty and I hadnt that much of a trouble with it, I mean yeah, the swarm waves were a pain on the second area and a bit of the third, but still, it wasnt that hard to survive it (except on a room on the second area that the gong just keep going no matter how much I survive)-.

    I also never had too many problems with the layout, while the rooms changes of order when you dies, it still keeps the main order and routes, nor I grow tired of any of those places, and the perks aren't as bad as you point them to be, if you choose well, they are totally worth their downsides. There is also a skill that alows you to see the treasures on map, so it becomes fairly easy to find all of them, there is another one that alows you to destroy projectiles with normal hits, and seing that your on-air hits go all around you, that means that those wont even touch you most of the time while attacking flying enemies.

  • I used the 2 perks that together regen your health and shield when killing enemies, and I became practically unkillable. I was able to progress in an endless hordes area by literally just mashing the attack button. I came to this game from hollow knight and was disappointed by how uninteresting the combat was. I was also kinda disappointed that there was no one i could talk to in my wandering. Seeing a friendly face from time to time is a great feeling in hollow knight and this game lacks that

  • sundered kicked ass. wtf you babblin about?

  • Git gud

  • You call yourself a reviewer? Quite opinionated if I might say so myself. Disliked.

  • It seems that this guy's problem is more of a lack of skill because if he dies so much that he doesn't have enough to afford a good amount of upgrades he must be struggling with the combat or he dialed the difficulty too high. The game is flawed of course but is still enjoyable to some extend. The man himself said it. But you don have to take my word for it. Nobody listens to that one guy that prefers Devil May Cry 2 over Devil May Cry 4.

  • Did you ever play Jotun? It followed a similar theme. Beautiful, but boring as all hell.

  • Jogão

  • Honestly by the time you got to complaining about sound design of a collectible through walls in a 2d platformer I'd stopped caring about your opinion

  • I'm just here to read the comments.

  • What a long boring review.
    you made you point hours Ago.

  • This guy makes fun looking games SOUND like awful games. If it’s your opinion and all, that’s fine. But dude states it like fact. I’ve watched two different videos including this one. Too obnoxiously anal for my taste.

    Moving on.


    Author Reply

    Played and finished in one day. You are boring.

  • I have to make a opinion on this:

    When I play for the "good" ending, which means destroying every elder shard in the game. I can agree with you. The difficulty ramps up extremely, thanks to the fact that the powers you get throughout the game don't feel as strong as they should.

    When I play "Neutral" and "Bad/Chaos" ending. I can feel a certain amount of difficulty and frustration from it, but I still have fun thanks to the far more game affecting and interesting power ups, but I don't feel underpowered. The only thing frustrating me is… ENTIRE STAGE 3. at start you are nearly unable to do anything, but the most infuriating thing about that stage is the Main boss you have to kill.

  • this is one of those reviews where someone just isnt good at hard games. i dont typically play games like this b/c i am not good at them but i certainly dont complain that hard games arent good or well made. i have watched a number of YouTubers play thru the bosses without taking damage etc and they move around the world much more efficiently and tactfully than you do in any of these videos. I think like most YouTubers you need a lot more practice before you "review" a game (5 hours doesnt warrant a review that is absurd, I have over 1000 hours in Rimworld and havent put a review up yet)

  • I love it when people people get triggered just because someone has a different opinion from their own. (Yes I know this comment feels ironic)

  • Biased and inaccurate video. Only minor locations change after you die and not main ones. Game is a roguevania which clearly you don't like as a genre. It doesn't even punish you as much as other similar titles by taking a % of your progress post death, but then again you find boring passing same location cause you died. Why bother making review on a genre you don't like on its core but like something similar? Is like reviewing dark souls with a bad attitude cause you like 3rd person action games such as devil may cry.
    'If you stay still enough you gonna die' ye makes sense? what you expect … About bullet projectiles passing through walls agreed. The fact that game has bullet mechanics is not necessary bad is just different.
    Shield can regenerate after killing an enemy as well. If you played 1 more hour you would find out that every time you kill an enemy you get 10% shield back. Your purpose in battles is to protect your shield not your hp. I don't bother checking anymore rest video or the following one have.
    Your review is bad not because you don't like the game. Everyone is entitled to their opinion. Is bad cause you don't focus what on what needs to be criticised like other reviewers, is inaccurate and based on personal preference that doesn't like variation or the genre as a whole. In a nutshell you are not objective.
    Even when talking about skill tree you think an 8% crit chance is a small upgrade? If I do 3 hits with 8% I get 20% probability to do exactly 1 crit but on 16% I get 33%. The small upgrades require low cost and their impact accumulates.
    I can find faults n the game as well. Is not my favorite of its type by far. I have even raged after dying from the horde and having to cross some lazers at the same time. But I cannot find it as a design flaw, is just different.
    I think the game lacks in storytelling and could do a better work on explaining some things such as corrupting shards, endless hordes etc which the developers admitted on steam forums.

  • My guy out here complaining about how the enemies are hard to kill and hit too hard, meanwhile he ain't even dodging? 11:07