Game

Hasbro Family Game Night | Dolphin Emulator 5.0-11405 [1080p HD] | Nintendo Wii




Dolphin 5.0 (dev build 11405) Hasbro Family Game Night Nintendo Wii in 1080p HD.

The Dolphin emulator is officially available for Windows, Mac, Android, and Linux.

See all of our Nintendo Wii Dolphin gameplay videos:

I’m starting in on testing out North American, European, and Australian only (i.e. English language only) Wii games in alphabetical order like I’ve done for a handful of other systems. I’m not entirely sure if I’ll be doing the entire library or not as it is quite the task… we’ll see!

Showing off gameplay of Hasbro Family Game Night for the Nintendo Wii using the Dolphin Wii / Gamecube emulator for Windows (version 5.0-11405). With Dolphin you can play the best Wii games, such as Mario Galaxy 1 and 2, The Legend of Zelda: The Twilight Princess, Metroid Prime 3: Corruption, Super Smash Bros. Brawl, Kirby’s Return to Dream Land, New Super Mario Bros. Wii, Wii Play, and Mario Kart Wii.

PC: i7-4770 CPU, 16GB DDR3 RAM, NVIDIA GTX 970 GPU

Options – Configuration – General:
[ ] Enable Dual Core (speed) — Disable dual core or else the game will not boot past the wrist strap screen
[x] JIT Recompiler (recommended)

Options – Configuration – Audio:
[x] DSP HLE Emulation (fast) — Sometimes I’ll use the the DSP LLE Recompiler if I experience audio issues with HLE
Audio Backend: XAudio2

Options – Graphics Settings – General:
Backend: Direct3D 12 — I’ll sometimes test out OpenGL if D3D has issues (or if the Dolphin Wiki recommends it)
[x] V-Sync
[x] Synchronous or Synchronous (Ubershaders) — The ubershaders option provides for better performance on high end machines. I sometimes use it, but a lot of the time I’ll just stick with the default Synchronous option.

Options – Graphics Settings – Enhancements:
Internal Resolution: 4x Native
Anti-Aliasing: None
Anisotropic Filtering: 1x (unless otherwise noted on the Dolphin Wiki for a particular game)
[x] Scaled EFB Copy
[x] Force 24-Bit Color
[x] Disable Copy Filter
As for Per-Pixel Lighting, Force Texture Filtering, and Disable Fog, they might be needed on a game-by-game basis. Once again, check the Dolphin Wiki for each game.

Options – Graphics Settings – Hacks:
[x] Ignore Format Changes
[x] Store EFB Copies to Texture Only
Some games will need Skip EFB Access from CPU, but it can also break others. Check the Dolphin Wiki on a per-game basis.
Texture Cache: Fast — Some games need this set to Safe though
[x] Fast Depth Calculation
[x] Disable Bounding Box

——————

Intro BGM: “NINTENDO Mii Theme (Trap Remix)”

Outro BGM: “Super Mario World Game Over Song Remix”

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This video is meant for educational purposes. Virtuos, Electronic Arts, and Nintendo are the authors of this game for the purpose of copyright. All rights reserved.

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  • DO HOLLYWOOD SQUARES FOR WII!!!!!!!!!!!!!!!!!!!!!


  • You'll need to disable dual core for this game from within Dolphin (I got a pop-up warning on first boot immediately after the wrist strap screen saying to do so). It works great after that!