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Getting Lost in Axiom Verge | Making Metroidvanias

admin by admin
July 11, 2020
in Game
25
Getting Lost in Axiom Verge | Making Metroidvanias



A new Metroidvania called Axiom Verge has perfected the lost art of getting lost.

In this video we look at techniques used in this game, and Super Metroid, to let players off the leash – while secretly helping them figure out exactly where to go.

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Games shown in this episode (in order of appearance):

Super Metroid (Nintendo, 1994)
Ghost Song (Old Moon, Unreleased)
Ori and the Blind Forest (Moon Studios, 2015)
Xeodrifter (Renegade Kid, 2014)
Apotheon (Alientrap, 2015)
Axiom Verge (Thomas Happ, 2015)
Shadow Complex (Chair Entertainment, 2009)
Guacamelee (Drinkbox Studios, 2013)
Strider (Capcom, 2014)
Insanely Twisted Shadow Planet (Shadow Planet Productions, 2011)
Outland (Housemarque, 2011)
Metroid Fusion (Nintendo, 2002)
Metroid: Zero Mission (Nintendo, 2004)
Bloodborne (From Software, 2015)
Metroid (Nintendo, 1986)

Music used in this episode:

Trace Awakens (Axiom Verge)
Vital Tide (Axiom Verge)
Cellular Skies (Axiom Verge)
Trace Reborn (Axiom Verge)

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Comments 25

  1. Erick Smith says:
    2 years ago

    Tom Happ is the Goat….and he's working on part 2.

    Reply
  2. Ty Sylicus says:
    2 years ago

    This is such a beautiful game! I actually only got stuck a single time, gave it a ton of thought, and found a way out. Didn't have to use the internet a single time.

    Reply
  3. Min Lungelow says:
    2 years ago

    Axiom Verge takes the getting lost thing a little too far in a few places. I spent literally hours running back and forth checking every map chunk. A friend of mine got stuck and couldn't figure out where to go at all.

    Reply
  4. SiLenT366 says:
    2 years ago

    Honestly my least favorite part of these games is getting lost. I've shelved some totally because I had no clue and wasted hours trying to find the ONE spot on the map that progress can be made. The worst part of Axiom Verge is that the map is split up into sections for NO reason at all. Salt and Sanctuary doesn't have a map or directions but I got through it just fine. Backtracking with new powers is only fun when you remember where those powers will work… but not even knowing what the powers will be kind of makes marking it a moot point.
    EDIT: Further problems: the grapple controls are really hit or miss, the music needs sound leveling, the "each enemy might require a certain weapon" mechanic which is just guesswork, enemies that hit you right on the other side of a door instantly… the list goes on. It's an okay game and the story kept me going, but enemies that fly through the environment, completely useless weapons and HORRIBLE weapon changing on a controller, gimmick bosses (some aren't even real bosses), unavoidable enemies (pinweel bastards), and IMO worst of all is not being able to aim and move (accurately). The stick mechanic blows – the right thumbstick exists now so don't use it for weapon selection, that's just stupid.

    Reply
  5. Yusuf Gündüz says:
    2 years ago

    Cave story I recommend

    Reply
  6. Robert Unknown says:
    2 years ago

    What is the Greek or Egyptian looking game he shows at the beginning? I’d love to play MetroidVania set in that kind of world?

    Reply
  7. Conor Lynch says:
    2 years ago

    Just completed axiom verge the other day on the vita, having heard it was a good metroidvania and it didn’t disappoint. Great game and this is fantastic analysis of why that is

    Reply
  8. Andreas Alomar says:
    2 years ago

    Just realized that star wars the Fallen Order is actually a metroidvania pretending to be a soulslike uncharted mash up

    Reply
  9. GrandNoble says:
    2 years ago

    does the movie The Sixth Sense have a plot twist or something?

    Reply
  10. Phoenix says:
    2 years ago

    Broo! My friends dad worked on axiom verge! To see it reviewed is awsome!

    Reply
  11. Daniel Elekes says:
    2 years ago

    Why does he sound so dead inside?

    Reply
  12. Uzair Durrani says:
    2 years ago

    I actually prefer a waypoint telling me which direction I should go in for my next objective. It lets me know which way i should go last.

    I mean, really, if you can go left or right and the game tells you you need to go right, you obviously go left first.

    Reply
  13. Dissonance Paradiddle says:
    2 years ago

    And this is only one great aspect of this game. The weapon variety is so much fun

    Reply
  14. lonelyPorterCH says:
    2 years ago

    If I'll try making a game by myself one day, it will definitifely be a metroidvania too^^

    But not one to publish, just something to play around

    Reply
  15. Caden says:
    2 years ago

    But everything changed when the hollow knight nation attacked

    Reply
  16. TennoHack says:
    2 years ago

    4:57 No it aint, my first playthrough i wasn't really thinking about the why, i was just like "ME WANT UP CLIFF" and i kept trying it until eventually, i made it with what i assume was a pixel perfect jump

    Reply
  17. That Man's an Animal says:
    2 years ago

    Honestly I really did get lost though

    Reply
  18. Karl West says:
    2 years ago

    It's super turican! 😍

    Reply
  19. Based Haole says:
    2 years ago

    Someone's a sequelitisisees

    Reply
  20. Wiggy says:
    2 years ago

    Such a good game.

    Reply
  21. Michael Pope says:
    2 years ago

    I love this game…the music is great as well!

    Reply
  22. DickBurns says:
    2 years ago

    Being told where to go is lazy game development, IMO.

    Reply
  23. MigBird says:
    2 years ago

    "I’m completely lost. I can’t find any way forward. Maybe if I look up GMTK’s five-year-old video on this game, I’ll miraculously find an answer in the gameplay footage."
    … … …
    "That green scratchy thing at 4:08 isn’t a wall?!"

    Reply
  24. dava00007 says:
    2 years ago

    Well those progress markers made me hate the GBA Metroid games, I was so upset that I felt robbed of what I loved about Metroid in the first place… so much so that I Never went very far in them

    Reply
  25. N ight says:
    2 years ago

    Showing and talking more about metroid than axiom verge lol ..nice video though, well done

    Reply

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